Post by New York Mets on Apr 8, 2021 21:53:23 GMT -6
I. Introduction
B1G League Baseball is a simulation league that utilizes the Diamond Mind Baseball program and annual ZiPS projection disks. The league financial model features an amateur draft, arbitration, and free agency. Each team operates with a $100 million salary cap. There are no league fees, but GMs will need Diamond Mind Baseball program and the current annual projection disk.
II. League Structure
A. Teams
There are 30 total teams—with names and stadiums mirroring the MLB structure. B1G League Baseball is an alternate history picking up from the fictional end of Major League Baseball after the shortened 2020 season. All on-field MLB rules will be followed, except both the AL and NL will already have the DH—creating a level playing field for the draft and building teams.
B. Schedule
The MLB regular season schedule is used every year. In the event of another shortened MLB season, B1G League Baseball would still utilize/generate a 162-game schedule. Post-season structure would also be the same as MLB with 2 wild cards and 3 division winners in each league. Home-field advantage in the World Series would be determined by the team with the best winning percentage. There will be a weekly database with a deadline for GMs to submit manager profiles and regular simulations to keep pace with the real-life schedule. NetPlay would not be required, but it would be allowed (when two GMs agree to do so) as long as it would not interrupt the simulation schedule.
C. Governance
The ultimate aim would be to share responsibilities and have most decisions made by league vote. Leagues are best when there’s a good, active community. This is intended to be an enjoyable experience managing your own baseball franchise against fellow fans. We’re here to have fun so the general rule of thumb is to not be an a-hole.
III. Roster Management
A. Total Roster
The B1G Player Draft will consist of 50 rounds with initial salaries awarded according to draft slot. Teams will have a maximum of 50 players with 5 additional free spots (not for the inaugural season) solely for that year’s amateur draftees—at the end of each season, they would then be incorporated into the 50-man total roster.
B. Active Roster
Teams will maintain a 26-man active roster during the regular season. Teams will be able to expand to a 40-man active roster in September. Active rosters will be set weekly for simulations, but teams will be allowed to make one mid-week roster change (not a new transaction, but farming/promoting).
C. Post-Season Roster
In order for a player to be eligible for the post-season, they need to have been on the 50-man total roster before September 1st. Player eligibility for the post-season will be determined by their real-life injury status.
D. Disabled List Reserve
During the season, there will be a Disabled List Reserve where teams gain an additional slot for every current injury to a player in the simulation, but teams can only gain a maximum of 5 additional slots. If a player does not have a projection in the simulation, teams will not gain an additional slot while they’re injured. The newly signed player is not required to have a projection, but the DL Reserve is intended to help teams maintain a 26-man active roster when besieged by injuries.
E. Player Eligibility
Official transactions from MLB.com/MiLB.com are used for to determine weekly player eligibility. A player on a rehab assignment would not be eligible—we would go be the official transactions. When a player is placed on the Disabled List during the MLB season, they are also ineligible during that time in the simulation. Real-life injury status as of the end of the week on Sunday night will be used to determine player eligibility for that coming week’s simulation.
When a player is not active with an MLB franchise (or their minor league affiliate), they are not eligible to be active in the simulation. A player who is unsigned wouldn't be eligible in the simulation until they are active playing with an MLB franchise. A player who retires or signs overseas will have their contract voided.
ADDENDUM:
Regarding two-way players, the league voted "Restricted if not able to perform". If they aren't able to pitch in real life, they shouldn't be allowed to pitch in the simulation.
Regarding SP eligibility, the league voted "No special restrictions". Openers are being used in MLB so anyone can start in the simulation.
Regarding the extra runner rule, the league voted "No". We will not use an extra runner in extra innings.
IV. Financial Model
A. Salary Cap
Each team operates with a $100 million salary cap. Initial salaries will be awarded according to draft slot. No more than $20 million in total future cash can be traded (sent or received) in a given future year, but there is not a limit on the cash that can be traded in the current year. Teams cannot exceed the salary cap in a current or future year.
B. Amateur Draft
Every year, there will be an Amateur Draft consisting of 5 rounds. Draft order will be determined by the team who had the worst winning percentage in the previous season. Teams will have 5 additional free spots solely for that year’s amateur draftees—at the end of every season, they would then be incorporated into the 50-man total roster. Draftees would be on the basic minor league [ML] contract until they accumulate the required MLB experience to change pay scales. The Amateur Draft will take place in the offseason (after that year’s MLB Amateur Draft so we know the prospects who have signed). Eligible players are those draftees who signed with an MLB franchise as well as international players signed prior to the start of the B1G Amateur Draft. International players with an anticipated projection in the coming season will likely be up for bid in Free Agency instead of the Amateur Draft—reflecting the real-life process.
ADDENDUM:
Regarding the offseason schedule, the league voted "Yes" to have the Amateur Draft before Free Agency.
Regarding trading draft picks, the league voted "Yes". Teams can trade their draft slots from their current year and the next year.
C. Pay Scales
At the end of every season, players who reach the minimum MLB rookie requirements of 130 at-bats and 50 innings pitched will change pay scales and move to a [.5/1/A1/A2/A3] contract. The [A1/A2/A3] contract years indicate stages of arbitration. Teams will have until a designated deadline to release these players before those contracts become official.
During the season, a team who signs a player who has already exceeded those minimum experience requirements (as of that exact time of the signing) will be on a [0/.5/A1] contract.
D. Arbitration Process
At the end of every season, all teams will be encouraged to propose salary figures for every player who is arbitration-eligible. No player can earn less than their previous year's salary. Maximum salaries are determined by the arbitration stage.
[A1] Maximum: $3 million
[A2] Maximum: $5 million
[A3] Maximum: $10 million
ADDENDUM:
Regarding the arbitration process, the league voted in favor of amending how the salaries are determined. fWAR to set the A1/A2/A3 values with A1=1*fWAR, A2=1.8fWAR and A3=2.5fWAR with the arbitration caps of 3/5/10 still in place for each stage.
E. Free Agency Process
At the end of every season, players not under contract would be added to a tiered Free Agency list. The maximum contract length a team can offer is 4 years with minimum bid increments of $100K (all salaries are in $100K increments). Teams must include the years and annual value in their bid. Increasing the years would not improve the offer. At the end of the bidding period, the player will be awarded to the team with the team who offered the highest annual value. A team who re-signs a player will have a 25% hometown discount applied to their winning bid. A player signed in Free Agency cannot be traded until July 1st.
For our inaugural Free Agency, players have been scheduled into 3 tiers with 1 tier being bid on each week--opening on Monday and closing at 9 PM Central on Sunday.
If the last bid on a player was by 8:50 PM CST on Sunday night, then the player would close at 9:00 PM CST. If there's a bid at 8:51 PM CST, then the bidding will close at 9:01 PM CST if there are no other bids by that time. If there's a bid at 8:59 PM CST, then the bidding will close if there are no other bids by 9:09 PM CST. We go by timestamps of the posts on the forum and there is also now a live clock. As a reminder, you can put in several bids on a player--not just one. In order to improve your offer from another team's and be the highest bidder, you have to bid at least 100K more than the previous offer. You have to specify the years, but you can offer 1, 2, 3, or 4 years. The financial amount you're offering in your bid is the annual amount of the contract.
Teams will be able to bid on someone even if they're at 50 players. However, they'll need to get under immediately if they win the player because that would take them over the limit. Teams can also bid more than the money they currently have available, but they would also need to get under the salary cap within an hour if they win the player and that takes them over the salary cap.
PLEASE DO NOT DELETE OR EDIT ANY POSTS IN THE BIDDING FORUMS! If you make a mistake, you need to leave the original post and create a new reply.
F. Financial Incentives
In order to encourage competitive play, financial incentives will be applied to teams at the end of every season for the following year. A team will either be rewarded or penalized based on whether they finished above or below .500 at the end of the regular season. If a team is over .500, the difference between wins and losses will be multiplied by 10%--rounded to the nearest tenth. If a team is under .500, the difference between wins and losses will be multiplied by 5%--rounded to the nearest tenth. Penalties would not apply to a vacant franchise or first-year GM.
99-63 : 36 games over .500 x 10% = + $3.6 million
70-92 : 22 games below .500 x 5% = - $1.1 million
Wild Card Winner: + $1 million
Division Winner: + $2 million
League Champion: + $3 million
World Series Champion: $5 million
V. Transactions
A. Trades
Trades will be posted in the Submit Trades forum with all of the players, contracts, and details agreed to by both teams. The Trade Deadline is the end of the day on July 31st. Both teams must post their agreement by that time. Players, cash, and current year draft picks can be traded. Standalone cash-for-cash trades are not allowed. No more than $20 million in total future cash can be traded (sent or received) in a given future year, but there is not a limit on the cash that can be traded in the current year. Upon agreement, trades will be posted in the Trade Reviews forum for a league vote to approve or reject. The majority vote after 3 days (72 hours) will be the decision.
B. Signing Players
If a player has not accumulated the minimum MLB rookie requirements of at least 130 at-bats or 50 innings pitched, they will be signed to a minor league [ML] contract. A team who signs a player who has already exceeded those minimum real-life experience requirements (as of that exact time of the signing) will be signed to a [0/.5/A1] contract. Teams will not be allowed to sign players after the end of the regular season. At the beginning of every season, there will be a DMB Player Draft with the order determined by the team who had the worst winning percentage in the previous season. This will ensure an equitable distribution of talent before the signing forum is re-opened for the season.
C. Releasing Players
Teams will be responsible for 50% of a player’s salary for the duration of the contract upon release. Teams will have 3 days (72 hours) from the exact time of release to place a claim on a player. The claiming team with the highest waiver priority would then assume the player’s entire contract and the releasing team would no longer be responsible for 50% of the contract. If a team successfully claims a player, they will then fall to the bottom of the waiver priority. A player who passes through the claiming process is then eligible to be signed to a [0/.5/A1] contract (for the years remaining on the contract when he was released)—or [ML] if they have not accumulated the minimum MLB rookie requirements.
D. Waiver Wire Order
The waiver wire order will be determined by the team who had the worst winning percentage in the previous season. If a team successfully claims a player, they will then fall to the bottom of the waiver priority. The order is reset at the end of every season.
B1G League Baseball is a simulation league that utilizes the Diamond Mind Baseball program and annual ZiPS projection disks. The league financial model features an amateur draft, arbitration, and free agency. Each team operates with a $100 million salary cap. There are no league fees, but GMs will need Diamond Mind Baseball program and the current annual projection disk.
II. League Structure
A. Teams
There are 30 total teams—with names and stadiums mirroring the MLB structure. B1G League Baseball is an alternate history picking up from the fictional end of Major League Baseball after the shortened 2020 season. All on-field MLB rules will be followed, except both the AL and NL will already have the DH—creating a level playing field for the draft and building teams.
B. Schedule
The MLB regular season schedule is used every year. In the event of another shortened MLB season, B1G League Baseball would still utilize/generate a 162-game schedule. Post-season structure would also be the same as MLB with 2 wild cards and 3 division winners in each league. Home-field advantage in the World Series would be determined by the team with the best winning percentage. There will be a weekly database with a deadline for GMs to submit manager profiles and regular simulations to keep pace with the real-life schedule. NetPlay would not be required, but it would be allowed (when two GMs agree to do so) as long as it would not interrupt the simulation schedule.
C. Governance
The ultimate aim would be to share responsibilities and have most decisions made by league vote. Leagues are best when there’s a good, active community. This is intended to be an enjoyable experience managing your own baseball franchise against fellow fans. We’re here to have fun so the general rule of thumb is to not be an a-hole.
III. Roster Management
A. Total Roster
The B1G Player Draft will consist of 50 rounds with initial salaries awarded according to draft slot. Teams will have a maximum of 50 players with 5 additional free spots (not for the inaugural season) solely for that year’s amateur draftees—at the end of each season, they would then be incorporated into the 50-man total roster.
B. Active Roster
Teams will maintain a 26-man active roster during the regular season. Teams will be able to expand to a 40-man active roster in September. Active rosters will be set weekly for simulations, but teams will be allowed to make one mid-week roster change (not a new transaction, but farming/promoting).
C. Post-Season Roster
In order for a player to be eligible for the post-season, they need to have been on the 50-man total roster before September 1st. Player eligibility for the post-season will be determined by their real-life injury status.
D. Disabled List Reserve
During the season, there will be a Disabled List Reserve where teams gain an additional slot for every current injury to a player in the simulation, but teams can only gain a maximum of 5 additional slots. If a player does not have a projection in the simulation, teams will not gain an additional slot while they’re injured. The newly signed player is not required to have a projection, but the DL Reserve is intended to help teams maintain a 26-man active roster when besieged by injuries.
E. Player Eligibility
Official transactions from MLB.com/MiLB.com are used for to determine weekly player eligibility. A player on a rehab assignment would not be eligible—we would go be the official transactions. When a player is placed on the Disabled List during the MLB season, they are also ineligible during that time in the simulation. Real-life injury status as of the end of the week on Sunday night will be used to determine player eligibility for that coming week’s simulation.
When a player is not active with an MLB franchise (or their minor league affiliate), they are not eligible to be active in the simulation. A player who is unsigned wouldn't be eligible in the simulation until they are active playing with an MLB franchise. A player who retires or signs overseas will have their contract voided.
ADDENDUM:
Regarding two-way players, the league voted "Restricted if not able to perform". If they aren't able to pitch in real life, they shouldn't be allowed to pitch in the simulation.
Regarding SP eligibility, the league voted "No special restrictions". Openers are being used in MLB so anyone can start in the simulation.
Regarding the extra runner rule, the league voted "No". We will not use an extra runner in extra innings.
IV. Financial Model
A. Salary Cap
Each team operates with a $100 million salary cap. Initial salaries will be awarded according to draft slot. No more than $20 million in total future cash can be traded (sent or received) in a given future year, but there is not a limit on the cash that can be traded in the current year. Teams cannot exceed the salary cap in a current or future year.
B. Amateur Draft
Every year, there will be an Amateur Draft consisting of 5 rounds. Draft order will be determined by the team who had the worst winning percentage in the previous season. Teams will have 5 additional free spots solely for that year’s amateur draftees—at the end of every season, they would then be incorporated into the 50-man total roster. Draftees would be on the basic minor league [ML] contract until they accumulate the required MLB experience to change pay scales. The Amateur Draft will take place in the offseason (after that year’s MLB Amateur Draft so we know the prospects who have signed). Eligible players are those draftees who signed with an MLB franchise as well as international players signed prior to the start of the B1G Amateur Draft. International players with an anticipated projection in the coming season will likely be up for bid in Free Agency instead of the Amateur Draft—reflecting the real-life process.
ADDENDUM:
Regarding the offseason schedule, the league voted "Yes" to have the Amateur Draft before Free Agency.
Regarding trading draft picks, the league voted "Yes". Teams can trade their draft slots from their current year and the next year.
C. Pay Scales
At the end of every season, players who reach the minimum MLB rookie requirements of 130 at-bats and 50 innings pitched will change pay scales and move to a [.5/1/A1/A2/A3] contract. The [A1/A2/A3] contract years indicate stages of arbitration. Teams will have until a designated deadline to release these players before those contracts become official.
During the season, a team who signs a player who has already exceeded those minimum experience requirements (as of that exact time of the signing) will be on a [0/.5/A1] contract.
D. Arbitration Process
At the end of every season, all teams will be encouraged to propose salary figures for every player who is arbitration-eligible. No player can earn less than their previous year's salary. Maximum salaries are determined by the arbitration stage.
[A1] Maximum: $3 million
[A2] Maximum: $5 million
[A3] Maximum: $10 million
ADDENDUM:
Regarding the arbitration process, the league voted in favor of amending how the salaries are determined. fWAR to set the A1/A2/A3 values with A1=1*fWAR, A2=1.8fWAR and A3=2.5fWAR with the arbitration caps of 3/5/10 still in place for each stage.
E. Free Agency Process
At the end of every season, players not under contract would be added to a tiered Free Agency list. The maximum contract length a team can offer is 4 years with minimum bid increments of $100K (all salaries are in $100K increments). Teams must include the years and annual value in their bid. Increasing the years would not improve the offer. At the end of the bidding period, the player will be awarded to the team with the team who offered the highest annual value. A team who re-signs a player will have a 25% hometown discount applied to their winning bid. A player signed in Free Agency cannot be traded until July 1st.
For our inaugural Free Agency, players have been scheduled into 3 tiers with 1 tier being bid on each week--opening on Monday and closing at 9 PM Central on Sunday.
If the last bid on a player was by 8:50 PM CST on Sunday night, then the player would close at 9:00 PM CST. If there's a bid at 8:51 PM CST, then the bidding will close at 9:01 PM CST if there are no other bids by that time. If there's a bid at 8:59 PM CST, then the bidding will close if there are no other bids by 9:09 PM CST. We go by timestamps of the posts on the forum and there is also now a live clock. As a reminder, you can put in several bids on a player--not just one. In order to improve your offer from another team's and be the highest bidder, you have to bid at least 100K more than the previous offer. You have to specify the years, but you can offer 1, 2, 3, or 4 years. The financial amount you're offering in your bid is the annual amount of the contract.
Teams will be able to bid on someone even if they're at 50 players. However, they'll need to get under immediately if they win the player because that would take them over the limit. Teams can also bid more than the money they currently have available, but they would also need to get under the salary cap within an hour if they win the player and that takes them over the salary cap.
PLEASE DO NOT DELETE OR EDIT ANY POSTS IN THE BIDDING FORUMS! If you make a mistake, you need to leave the original post and create a new reply.
F. Financial Incentives
In order to encourage competitive play, financial incentives will be applied to teams at the end of every season for the following year. A team will either be rewarded or penalized based on whether they finished above or below .500 at the end of the regular season. If a team is over .500, the difference between wins and losses will be multiplied by 10%--rounded to the nearest tenth. If a team is under .500, the difference between wins and losses will be multiplied by 5%--rounded to the nearest tenth. Penalties would not apply to a vacant franchise or first-year GM.
99-63 : 36 games over .500 x 10% = + $3.6 million
70-92 : 22 games below .500 x 5% = - $1.1 million
Wild Card Winner: + $1 million
Division Winner: + $2 million
League Champion: + $3 million
World Series Champion: $5 million
V. Transactions
A. Trades
Trades will be posted in the Submit Trades forum with all of the players, contracts, and details agreed to by both teams. The Trade Deadline is the end of the day on July 31st. Both teams must post their agreement by that time. Players, cash, and current year draft picks can be traded. Standalone cash-for-cash trades are not allowed. No more than $20 million in total future cash can be traded (sent or received) in a given future year, but there is not a limit on the cash that can be traded in the current year. Upon agreement, trades will be posted in the Trade Reviews forum for a league vote to approve or reject. The majority vote after 3 days (72 hours) will be the decision.
B. Signing Players
If a player has not accumulated the minimum MLB rookie requirements of at least 130 at-bats or 50 innings pitched, they will be signed to a minor league [ML] contract. A team who signs a player who has already exceeded those minimum real-life experience requirements (as of that exact time of the signing) will be signed to a [0/.5/A1] contract. Teams will not be allowed to sign players after the end of the regular season. At the beginning of every season, there will be a DMB Player Draft with the order determined by the team who had the worst winning percentage in the previous season. This will ensure an equitable distribution of talent before the signing forum is re-opened for the season.
C. Releasing Players
Teams will be responsible for 50% of a player’s salary for the duration of the contract upon release. Teams will have 3 days (72 hours) from the exact time of release to place a claim on a player. The claiming team with the highest waiver priority would then assume the player’s entire contract and the releasing team would no longer be responsible for 50% of the contract. If a team successfully claims a player, they will then fall to the bottom of the waiver priority. A player who passes through the claiming process is then eligible to be signed to a [0/.5/A1] contract (for the years remaining on the contract when he was released)—or [ML] if they have not accumulated the minimum MLB rookie requirements.
D. Waiver Wire Order
The waiver wire order will be determined by the team who had the worst winning percentage in the previous season. If a team successfully claims a player, they will then fall to the bottom of the waiver priority. The order is reset at the end of every season.